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Games & XR

Tidepool — Room-Scale XR Puzzle Prototype

A hand-tracked VR puzzle built in Unity for MSc coursework, exploring diegetic UI with no controllers and no menus.

Tidepool XR prototype — a stylised underwater puzzle room rendered in Unity.
Role
Solo developer & designer
Engine
Unity 6 (URP)
Year
2025
Status
Prototype
Platforms
Meta Quest 3, PCVR
Team
Solo
Course
MSc Game Development & XR

Replace this file with a real project. Delete itchUrl if there’s no playable build yet — the card’s “Playable” badge keys off it.

Concept

What the prototype is testing. XR work is usually a question rather than a product, so lead with the question.

Build notes

Interesting technical or design decisions — interaction model, performance budget, what you cut and why.

What I learned

Honest reflection. For coursework this is often the most valuable section.