Games & XR
Tidepool — Room-Scale XR Puzzle Prototype
A hand-tracked VR puzzle built in Unity for MSc coursework, exploring diegetic UI with no controllers and no menus.

- Role
- Solo developer & designer
- Engine
- Unity 6 (URP)
- Year
- 2025
- Status
- Prototype
- Platforms
- Meta Quest 3, PCVR
- Team
- Solo
- Course
- MSc Game Development & XR
Replace this file with a real project. Delete
itchUrlif there’s no playable build yet — the card’s “Playable” badge keys off it.
Concept
What the prototype is testing. XR work is usually a question rather than a product, so lead with the question.
Build notes
Interesting technical or design decisions — interaction model, performance budget, what you cut and why.
What I learned
Honest reflection. For coursework this is often the most valuable section.
- Unity
- XR
- Hand tracking
- C#