
Games & XR2025Playable
Tidepool — Room-Scale XR Puzzle Prototype
A hand-tracked VR puzzle built in Unity for MSc coursework, exploring diegetic UI with no controllers and no menus.
- Unity
- XR
- Hand tracking
- C#
Currently studying MSc Game Development & XR
Stuart May — a marketing graduate and certified graphic designer moving into game and XR development. Brand and campaign work, now pointed at interactive things.
Design
Brand systems, campaign artwork and visual identity built for real briefs.
Games & XR
Playable prototypes and XR experiments, most from my MSc coursework.
Marketing
Campaigns and content with the numbers they moved.
Selected work
Brand and campaign design alongside playable prototypes. Full archive on the work page.

Games & XR2025Playable
A hand-tracked VR puzzle built in Unity for MSc coursework, exploring diegetic UI with no controllers and no menus.

Design2024
A full visual identity for a logistics startup: mark, type system, colour, and a 40-page usage guide the team actually follows.