
Design2003–2011Highlight
I'm Supergirl
Supergirl flies between skyscrapers seen from street level, a composition built on extreme perspective, dramatic light and motion blur.
- Compositing
- Perspective
- Motion blur
- Fan art
Design · Historical archive
Where my creative journey began.
Before the qualifications, professional design work, marketing campaigns and game development, there was DeviantArt.
Growing up with undiagnosed autism and ADHD wasn't always easy. I often struggled with things that seemed to come naturally to other people, and those difficulties weren't always understood.
I was frequently told that I was intelligent but didn't apply myself, that I was slow, or that I wouldn't amount to much if I didn't try harder. What people didn't necessarily see was that I was trying. I just didn't always understand why my mind seemed to work differently.
Creativity became my outlet.
It was somewhere I could experiment, explore ideas and express myself without needing to fit into someone else's expectations. Whether I was working with Photoshop, creating digital artwork, experimenting with website layouts or making graphics for online communities, I could lose myself in the process of creating something.
I remember thinking to myself:
"When I find that one thing I'm good at, you'll all see."
Looking back, I recognise that there was a lot of frustration behind those words. I wanted to prove that I was capable of something, that I wasn't defined by the things I struggled with or by what other people thought my future would look like.
Under the name Neo Android, I spent years creating artwork inspired by anime, video games, fantasy, music and whatever else caught my imagination.
Some of it is wonderfully dated now. The dramatic lighting, excessive textures, elaborate typography and an almost criminal enthusiasm for Photoshop blending modes are very much products of their time.
But I wouldn't change them.
These pieces represent a period when I was discovering what I enjoyed, developing skills through experimentation and finding confidence in my own creativity.
Today, I've gone on to study graphic design, graduate with First Class Honours in Digital Marketing, work professionally in creative and digital roles, and pursue a master's degree in Games and Extended Reality.
But the most interesting thing about looking back at this work isn't how much I've achieved since.
It's realising that I didn't need to wait until I found something I was good at. I was already learning, experimenting and creating all along.
I just couldn't see it yet.
This archive is a little tribute to that younger version of me, to the online communities that encouraged creativity, and to the beginning of a journey I'm still figuring out.
And perhaps a reminder that sometimes the things we struggle with don't tell the whole story of what we're capable of becoming.
The DeviantArt Era
Anime, video games, celebrities, fantasy and whatever else caught my imagination, mostly as signature banners.

Design2003–2011Highlight
Supergirl flies between skyscrapers seen from street level, a composition built on extreme perspective, dramatic light and motion blur.

Design2003–2011Highlight
A manga-inspired composition layering a character over panels and speech bubbles, finished with a decorative script title.

Design2003–2011
A dark red forum signature built around a winged anime character, with sweeping light streaks and a condensed title.

Design2003–2011
A green-toned signature banner pairing an anime character with grid textures and sharp, radiating light lines.

Design2003–2011
A tall, narrow strip of offset manga panels in soft pink, with the script line "Loves First Kiss" running up the frame.

Design2003–2011
A celebrity photo signature split into framed panels, mixing warm portraits with a teal feather texture and flowing script.

Design2003–2011
A Mass Effect fan banner split into a grid of glowing orange tiles, subtitled "Dark Desires".

Design2003–2011
An anime character breaks out of a dark banner, aiming a handgun at the viewer, above a flowing script title.

Design2003–2011
A soft sepia fan banner for the game Blue Dragon, with an elegant serif title and blurred light behind the character.

Design2003–2011
A deep navy, starry signature banner with a blue-haired anime character framed by white flowers and berries.

Design2003–2011
A blazing orange and gold celebrity photo signature, layered with bokeh circles and a decorative script title.

Design2003–2011
Two versions of the same night-city signature banner, "A Star Was Born, Who Out Shone Us All", with different type treatments.

Design2003–2011
A purple, nebula-toned signature with a spiky-haired anime character, a grid overlay and a small emblem.

Design2003–2011
A moody, red-tinted figure in shadow beside a short verse in spaced capitals, split by a decorative floral divider.
The DeviantArt Era
Photo edits, animal portraits (including my childhood dogs, Jessica and Maxie), a Galway night street and a painterly winter scene.

Design2003–2011Highlight
A night street in Galway pushed into blazing oranges and reds, with exaggerated colour grading, hard contrast and a textured finish.

Design2003–2011
A red setter in profile, edited with a crosshatched texture and rich, saturated reds and greens.

Design2003–2011
A golden retriever nuzzling a pale puppy, edited bright and high-key with vivid greens.

Design2003–2011
A tortoiseshell cat portrait with a painterly texture, signed with the name Tasha.

Design2003–2011
Maxie, my childhood border collie, on the patio beside a ball: a lightly edited snapshot.

Design2003–2011
Jessica, my childhood German shepherd, photographed in low light and edited warm and grainy with a letterboxed frame.

Design2003–2011
A pod of dolphins under water, edited in cool blues with a heavy canvas texture and a script title.

Design2003–2011
A close-up of cream roses given a soft, painterly finish and warm, glowing highlights.

Design2003–2011
A painterly winter scene: a lit-up house among snowy pines, with purple mountains and a starry sky.
The DeviantArt Era
Where my interest in web design started: the Heaven on Earth concept.

Design2003–2011Highlight
An early website layout concept: illustrated angel artwork, a script logotype, a cloudy sky backdrop and a framed content panel.
The DeviantArt Era
Avatars, name signatures, emblems and banners: the little graphics we all used to show who we were online.
Design2003–2011
An oval guild emblem: a winged silhouette over a blue sunburst, with "Angelus Viscus" in script.
Design2003–2011
A tiny 100-pixel avatar base: a dusky starfield texture framed by a film-strip border.
Design2003–2011
A small name avatar: "STUART" in chunky bevelled capitals over a rose-tinted feather texture.

Design2003–2011
A crimson flower signature with sparkles and an ornate "Neo Android" script name.

Design2003–2011
A slim 500 × 50 pixel strip banner in marbled blues breaking into white, like sea meeting wind.

Design2003–2011
A soft lavender-blue banner with watercolour textures, dotted arcs and small dark-blue shapes.
The DeviantArt Era
Textures, symmetry, geometry and plenty of Photoshop experiments, a few typos included.

Design2003–2011Highlight
An eight-petalled tribal flower with a bevelled, metallic finish, set in a circle on a mottled rose texture.

Design2003–2011Highlight
Two overlapping discs of symmetrical tribal ornament, one mirrored, one radial, in burnt orange, brown and pale pink.

Design2003–2011
A tilted oval of fragmented grey shapes wrapped in silver crescent bands.

Design2003–2011
A dark red grunge texture with scratched, glitchy horizontal bands and a script title.

Design2003–2011
A tall texture that fades from cloudy cream to black through a band of speckled gold grain.

Design2003–2011
A quick Photoshop experiment: a deep red banner crossed with glowing white light threads.

Design2003–2011
A monochrome follow-up to Randomness: smoky black fading to white, with a fine burst of dark streaks.
It's strange revisiting artwork I made so long ago.
At the time, I wasn't thinking about career paths, design principles or professional portfolios. I simply enjoyed making things, experimenting with Photoshop and sharing my work with people who enjoyed similar interests.
My techniques and understanding of design have changed considerably since then, but many of the things that inspired me haven't.
Fantasy worlds, science fiction, characters, dramatic visuals and storytelling are still a huge part of what I love creating.
These days, I'm exploring those interests through game development, Unreal Engine, Blender and extended reality.
In some ways, it feels less like starting something new and more like returning to where it all began.