
Games & XR2026
Still Life Study — Blender Render
My first finished Blender scene: a still-life painting recreated in 3D, with a blue glass bottle, mug, orange, knife and a draped cloth, rendered in Cycles.
- Blender
- 3D modelling
- Texturing
- Lighting
Currently studying MSc Game Development & XR
Stuart May — a marketing graduate and certified graphic designer moving into game and XR development. Brand and campaign work, now pointed at interactive things.
3D modelling and interactive projects, including what I'm learning in Blender.
Campaigns, social content and video for retail, lifestyle and tech brands.
Identity, print, web and photo-manipulation work, from client briefs to coursework and experiments.
Selected work
Brand and campaign design alongside playable prototypes. Full archive on the work page.

Games & XR2026
My first finished Blender scene: a still-life painting recreated in 3D, with a blue glass bottle, mug, orange, knife and a draped cloth, rendered in Cycles.

Games & XR2026
My first character render from learning Blender: a blocky, stylised old man, modelled and lit in Eevee before any materials go on.

Design2025Mersus Technologies
A two-part post looking into a VR headset: first the neon wireframe stage of building a VR scene, then the same scene fully coloured and rendered.

Design2026Beara Beara
A gift card designed to feel like a piece of the product itself: aged leather, gold foil type and a brass wax-seal stamp for a handcrafted leather bag brand.

Marketing2026Beara Beara
A LinkedIn post introducing Beara Beara and the story behind it, designed as a vintage newspaper front page to tell the brand's heritage at a glance.